env.js 1.65 KB
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// @remove-on-eject-begin
/**
 * Copyright (c) 2015-present, Facebook, Inc.
 * All rights reserved.
 *
 * This source code is licensed under the BSD-style license found in the
 * LICENSE file in the root directory of this source tree. An additional grant
 * of patent rights can be found in the PATENTS file in the same directory.
 */
// @remove-on-eject-end
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'use strict';
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// Grab NODE_ENV and REACT_APP_* environment variables and prepare them to be
// injected into the application via DefinePlugin in Webpack configuration.
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const REACT_APP = /^REACT_APP_/i;
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function getClientEnvironment(publicUrl) {
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  const raw = Object.keys(process.env)
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    .filter(key => REACT_APP.test(key))
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    .reduce(
      (env, key) => {
        env[key] = process.env[key];
        return env;
      },
      {
        // Useful for determining whether we’re running in production mode.
        // Most importantly, it switches React into the correct mode.
        NODE_ENV: process.env.NODE_ENV || 'development',
        // Useful for resolving the correct path to static assets in `public`.
        // For example, <img src={process.env.PUBLIC_URL + '/img/logo.png'} />.
        // This should only be used as an escape hatch. Normally you would put
        // images into the `src` and `import` them in code to get their paths.
        PUBLIC_URL: publicUrl,
      }
    );
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  // Stringify all values so we can feed into Webpack DefinePlugin
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  const stringified = {
    'process.env': Object.keys(raw).reduce(
      (env, key) => {
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        env[key] = JSON.stringify(raw[key]);
        return env;
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      },
      {}
    ),
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  };

  return { raw, stringified };
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}

module.exports = getClientEnvironment;