webpack.config.dev.js 10.2 KB
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// @remove-on-eject-begin
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/**
 * Copyright (c) 2015-present, Facebook, Inc.
 * All rights reserved.
 *
 * This source code is licensed under the BSD-style license found in the
 * LICENSE file in the root directory of this source tree. An additional grant
 * of patent rights can be found in the PATENTS file in the same directory.
 */
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// @remove-on-eject-end
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var autoprefixer = require('autoprefixer');
var webpack = require('webpack');
var HtmlWebpackPlugin = require('html-webpack-plugin');
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var CaseSensitivePathsPlugin = require('case-sensitive-paths-webpack-plugin');
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var InterpolateHtmlPlugin = require('react-dev-utils/InterpolateHtmlPlugin');
var WatchMissingNodeModulesPlugin = require('react-dev-utils/WatchMissingNodeModulesPlugin');
var getClientEnvironment = require('./env');
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var paths = require('./paths');
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// @remove-on-eject-begin
// `path` is not used after eject - see https://github.com/facebookincubator/create-react-app/issues/1174
var path = require('path');
// @remove-on-eject-end

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// Webpack uses `publicPath` to determine where the app is being served from.
// In development, we always serve from the root. This makes config easier.
var publicPath = '/';
// `publicUrl` is just like `publicPath`, but we will provide it to our app
// as %PUBLIC_URL% in `index.html` and `process.env.PUBLIC_URL` in JavaScript.
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// Omit trailing slash as %PUBLIC_PATH%/xyz looks better than %PUBLIC_PATH%xyz.
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var publicUrl = '';
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// Get environment variables to inject into our app.
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var env = getClientEnvironment(publicUrl);
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// This is the development configuration.
// It is focused on developer experience and fast rebuilds.
// The production configuration is different and lives in a separate file.
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module.exports = {
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  // You may want 'eval' instead if you prefer to see the compiled output in DevTools.
  // See the discussion in https://github.com/facebookincubator/create-react-app/issues/343.
  devtool: 'cheap-module-source-map',
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  // These are the "entry points" to our application.
  // This means they will be the "root" imports that are included in JS bundle.
  // The first two entry points enable "hot" CSS and auto-refreshes for JS.
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  entry: [
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    // Include an alternative client for WebpackDevServer. A client's job is to
    // connect to WebpackDevServer by a socket and get notified about changes.
    // When you save a file, the client will either apply hot updates (in case
    // of CSS changes), or refresh the page (in case of JS changes). When you
    // make a syntax error, this client will display a syntax error overlay.
    // Note: instead of the default WebpackDevServer client, we use a custom one
    // to bring better experience for Create React App users. You can replace
    // the line below with these two lines if you prefer the stock client:
    // require.resolve('webpack-dev-server/client') + '?/',
    // require.resolve('webpack/hot/dev-server'),
    require.resolve('react-dev-utils/webpackHotDevClient'),
    // We ship a few polyfills by default:
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    require.resolve('./polyfills'),
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    // Finally, this is your app's code:
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    paths.appIndexJs
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    // We include the app code last so that if there is a runtime error during
    // initialization, it doesn't blow up the WebpackDevServer client, and
    // changing JS code would still trigger a refresh.
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  ],
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  output: {
    // Next line is not used in dev but WebpackDevServer crashes without it:
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    path: paths.appBuild,
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    // Add /* filename */ comments to generated require()s in the output.
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    pathinfo: true,
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    // This does not produce a real file. It's just the virtual path that is
    // served by WebpackDevServer in development. This is the JS bundle
    // containing code from all our entry points, and the Webpack runtime.
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    filename: 'static/js/bundle.js',
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    // This is the URL that app is served from. We use "/" in development.
    publicPath: publicPath
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  },
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  resolve: {
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    // This allows you to set a fallback for where Webpack should look for modules.
    // We read `NODE_PATH` environment variable in `paths.js` and pass paths here.
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    // We placed these paths second because we want `node_modules` to "win"
    // if there are any conflicts. This matches Node resolution mechanism.
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    // https://github.com/facebookincubator/create-react-app/issues/253
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    modules: ['node_modules'].concat(paths.nodePaths),
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    // These are the reasonable defaults supported by the Node ecosystem.
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    // We also include JSX as a common component filename extension to support
    // some tools, although we do not recommend using it, see:
    // https://github.com/facebookincubator/create-react-app/issues/290
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    extensions: ['.js', '.json', '.jsx'],
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    alias: {
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      // Support React Native Web
      // https://www.smashingmagazine.com/2016/08/a-glimpse-into-the-future-with-react-native-for-web/
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      'react-native': 'react-native-web'
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    }
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  },
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  // @remove-on-eject-begin
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  // Resolve loaders (webpack plugins for CSS, images, transpilation) from the
  // directory of `react-scripts` itself rather than the project directory.
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  resolveLoader: {
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    modules: [
      paths.ownNodeModules,
      // Lerna hoists everything, so we need to look in our app directory
      paths.appNodeModules
    ]
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  },
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  // @remove-on-eject-end
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  module: {
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    rules: [
      // First, run the linter.
      // It's important to do this before Babel processes the JS.
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      {
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        test: /\.(js|jsx)$/,
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        enforce: 'pre',
        use: [{
          // @remove-on-eject-begin
          // Point ESLint to our predefined config.
          options: {
            configFile: path.join(__dirname, '../.eslintrc'),
            useEslintrc: false
          },
          // @remove-on-eject-end
          loader: 'eslint-loader'
        }],
        include: paths.appSrc
      },
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      // ** ADDING/UPDATING LOADERS **
      // The "url" loader handles all assets unless explicitly excluded.
      // The `exclude` list *must* be updated with every change to loader extensions.
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      // When adding a new loader, you must add its `test`
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      // as a new entry in the `exclude` list for "url" loader.

      // "url" loader embeds assets smaller than specified size as data URLs to avoid requests.
      // Otherwise, it acts like the "file" loader.
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      {
        exclude: [
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          /\.html$/,
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          /\.(js|jsx)$/,
          /\.css$/,
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          /\.json$/,
          /\.svg$/
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        ],
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        loader: 'url-loader',
        options: {
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          limit: 10000,
          name: 'static/media/[name].[hash:8].[ext]'
        }
      },
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      // Process JS with Babel.
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      {
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        test: /\.(js|jsx)$/,
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        include: paths.appSrc,
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        loader: 'babel-loader',
        options: {
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          // @remove-on-eject-begin
          babelrc: false,
          presets: [require.resolve('babel-preset-react-app')],
          // @remove-on-eject-end
          // This is a feature of `babel-loader` for webpack (not Babel itself).
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          // It enables caching results in ./node_modules/.cache/babel-loader/
          // directory for faster rebuilds.
          cacheDirectory: true
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        }
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      },
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      // "postcss" loader applies autoprefixer to our CSS.
      // "css" loader resolves paths in CSS and adds assets as dependencies.
      // "style" loader turns CSS into JS modules that inject <style> tags.
      // In production, we use a plugin to extract that CSS to a file, but
      // in development "style" loader enables hot editing of CSS.
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      {
        test: /\.css$/,
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        use: [
          'style-loader', {
            loader: 'css-loader',
            options: {
              importLoaders: 1
            }
          }, {
            loader: 'postcss-loader',
            options: {
              ident: 'postcss', // https://webpack.js.org/guides/migrating/#complex-options
              plugins: function () {
                return [
                  autoprefixer({
                    browsers: [
                      '>1%',
                      'last 4 versions',
                      'Firefox ESR',
                      'not ie < 9', // React doesn't support IE8 anyway
                    ]
                  })
                ]
              }
            }
          }
        ]
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      },
      // "file" loader for svg
      {
        test: /\.svg$/,
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        loader: 'file-loader',
        options: {
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          name: 'static/media/[name].[hash:8].[ext]'
        }
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      }
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      // ** STOP ** Are you adding a new loader?
      // Remember to add the new extension(s) to the "url" loader exclusion list.
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    ]
  },
  plugins: [
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    // Makes some environment variables available in index.html.
    // The public URL is available as %PUBLIC_URL% in index.html, e.g.:
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    // <link rel="shortcut icon" href="%PUBLIC_URL%/favicon.ico">
    // In development, this will be an empty string.
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    new InterpolateHtmlPlugin(env.raw),
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    // Generates an `index.html` file with the <script> injected.
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    new HtmlWebpackPlugin({
      inject: true,
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      template: paths.appHtml,
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    }),
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    // Makes some environment variables available to the JS code, for example:
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    // if (process.env.NODE_ENV === 'development') { ... }. See `./env.js`.
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    new webpack.DefinePlugin(env.stringified),
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    // This is necessary to emit hot updates (currently CSS only):
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    new webpack.HotModuleReplacementPlugin(),
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    // Watcher doesn't work well if you mistype casing in a path so we use
    // a plugin that prints an error when you attempt to do this.
    // See https://github.com/facebookincubator/create-react-app/issues/240
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    new CaseSensitivePathsPlugin(),
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    // If you require a missing module and then `npm install` it, you still have
    // to restart the development server for Webpack to discover it. This plugin
    // makes the discovery automatic so you don't have to restart.
    // See https://github.com/facebookincubator/create-react-app/issues/186
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    new WatchMissingNodeModulesPlugin(paths.appNodeModules)
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  ],
  // Some libraries import Node modules but don't use them in the browser.
  // Tell Webpack to provide empty mocks for them so importing them works.
  node: {
    fs: 'empty',
    net: 'empty',
    tls: 'empty'
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  },
  // Turn off performance hints during development because we don't do any
  // splitting or minification in interest of speed. These warnings become
  // cumbersome.
  performance: {
    hints: false
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  }
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};