launchEditor.js 6.34 KB
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/**
 * Copyright (c) 2015-present, Facebook, Inc.
 * All rights reserved.
 *
 * This source code is licensed under the BSD-style license found in the
 * LICENSE file in the root directory of this source tree. An additional grant
 * of patent rights can be found in the PATENTS file in the same directory.
 */
'use strict';

var fs = require('fs');
var path = require('path');
var child_process = require('child_process');
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var os = require('os');
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var chalk = require('chalk');
var shellQuote = require('shell-quote');
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function isTerminalEditor(editor) {
  switch (editor) {
    case 'vim':
    case 'emacs':
    case 'nano':
      return true;
  }
  return false;
}

// Map from full process name to binary that starts the process
// We can't just re-use full process name, because it will spawn a new instance
// of the app every time
var COMMON_EDITORS = {
  '/Applications/Atom.app/Contents/MacOS/Atom': 'atom',
  '/Applications/Atom Beta.app/Contents/MacOS/Atom Beta': '/Applications/Atom Beta.app/Contents/MacOS/Atom Beta',
  '/Applications/Sublime Text.app/Contents/MacOS/Sublime Text': '/Applications/Sublime Text.app/Contents/SharedSupport/bin/subl',
  '/Applications/Sublime Text 2.app/Contents/MacOS/Sublime Text 2': '/Applications/Sublime Text 2.app/Contents/SharedSupport/bin/subl',
  '/Applications/Visual Studio Code.app/Contents/MacOS/Electron': 'code',
};

function addWorkspaceToArgumentsIfExists(args, workspace) {
  if (workspace) {
    args.unshift(workspace);
  }
  return args;
}

function getArgumentsForLineNumber(editor, fileName, lineNumber, workspace) {
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  var editorBasename = path.basename(editor).replace(/\.(exe|cmd|bat)$/i, '');
  switch (editorBasename) {
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    case 'vim':
    case 'mvim':
      return [fileName, '+' + lineNumber];
    case 'atom':
    case 'Atom':
    case 'Atom Beta':
    case 'subl':
    case 'sublime':
    case 'wstorm':
    case 'appcode':
    case 'charm':
    case 'idea':
      return [fileName + ':' + lineNumber];
    case 'joe':
    case 'emacs':
    case 'emacsclient':
      return ['+' + lineNumber, fileName];
    case 'rmate':
    case 'mate':
    case 'mine':
      return ['--line', lineNumber, fileName];
    case 'code':
      return addWorkspaceToArgumentsIfExists(
        ['-g', fileName + ':' + lineNumber],
        workspace
      );
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    case 'webstorm':
    case 'webstorm64':
      return addWorkspaceToArgumentsIfExists(
        ['--line', lineNumber, fileName],
        workspace
      );
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  }

  // For all others, drop the lineNumber until we have
  // a mapping above, since providing the lineNumber incorrectly
  // can result in errors or confusing behavior.
  return [fileName];
}

function guessEditor() {
  // Explicit config always wins
  if (process.env.REACT_EDITOR) {
    return shellQuote.parse(process.env.REACT_EDITOR);
  }

  // Using `ps x` on OSX we can find out which editor is currently running.
  // Potentially we could use similar technique for Windows and Linux
  if (process.platform === 'darwin') {
    try {
      var output = child_process.execSync('ps x').toString();
      var processNames = Object.keys(COMMON_EDITORS);
      for (var i = 0; i < processNames.length; i++) {
        var processName = processNames[i];
        if (output.indexOf(processName) !== -1) {
          return [COMMON_EDITORS[processName]];
        }
      }
    } catch (error) {
      // Ignore...
    }
  }

  // Last resort, use old skool env vars
  if (process.env.VISUAL) {
    return [process.env.VISUAL];
  } else if (process.env.EDITOR) {
    return [process.env.EDITOR];
  }

  return [null];
}

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function printInstructions(fileName, errorMessage) {
  console.log();
  console.log(
    chalk.red('Could not open ' + path.basename(fileName) + ' in the editor.')
  );
  if (errorMessage) {
    if (errorMessage[errorMessage.length - 1] !== '.') {
      errorMessage += '.';
    }
    console.log(
      chalk.red('The editor process exited with an error: ' + errorMessage)
    );
  }
  console.log();
  console.log(
    'To set up the editor integration, add something like ' +
      chalk.cyan('REACT_EDITOR=atom') +
      ' to the ' +
      chalk.green('.env.local') +
      ' file in your project folder ' +
      'and restart the development server.'
  );
  console.log();
}

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var _childProcess = null;
function launchEditor(fileName, lineNumber) {
  if (!fs.existsSync(fileName)) {
    return;
  }

  // Sanitize lineNumber to prevent malicious use on win32
  // via: https://github.com/nodejs/node/blob/c3bb4b1aa5e907d489619fb43d233c3336bfc03d/lib/child_process.js#L333
  if (lineNumber && isNaN(lineNumber)) {
    return;
  }

  let [editor, ...args] = guessEditor();
  if (!editor) {
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    printInstructions(fileName, null);
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    return;
  }

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  if (
    process.platform === 'linux' &&
    fileName.startsWith('/mnt/') &&
    /Microsoft/i.test(os.release())
  ) {
    // Assume WSL / "Bash on Ubuntu on Windows" is being used, and
    // that the file exists on the Windows file system.
    // `os.release()` is "4.4.0-43-Microsoft" in the current release
    // build of WSL, see: https://github.com/Microsoft/BashOnWindows/issues/423#issuecomment-221627364
    // When a Windows editor is specified, interop functionality can
    // handle the path translation, but only if a relative path is used.
    fileName = path.relative('', fileName);
  }

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  var workspace = null;
  if (lineNumber) {
    args = args.concat(
      getArgumentsForLineNumber(editor, fileName, lineNumber, workspace)
    );
  } else {
    args.push(fileName);
  }

  if (_childProcess && isTerminalEditor(editor)) {
    // There's an existing editor process already and it's attached
    // to the terminal, so go kill it. Otherwise two separate editor
    // instances attach to the stdin/stdout which gets confusing.
    _childProcess.kill('SIGKILL');
  }

  if (process.platform === 'win32') {
    // On Windows, launch the editor in a shell because spawn can only
    // launch .exe files.
    _childProcess = child_process.spawn(
      'cmd.exe',
      ['/C', editor].concat(args),
      { stdio: 'inherit' }
    );
  } else {
    _childProcess = child_process.spawn(editor, args, { stdio: 'inherit' });
  }
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  _childProcess.on('exit', function(errorCode) {
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    _childProcess = null;
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    if (errorCode) {
      printInstructions(fileName, '(code ' + errorCode + ')');
    }
  });

  _childProcess.on('error', function(error) {
    printInstructions(fileName, error.message);
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  });
}

module.exports = launchEditor;