env.js 1.42 KB
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// @remove-on-eject-begin
/**
 * Copyright (c) 2015-present, Facebook, Inc.
 * All rights reserved.
 *
 * This source code is licensed under the BSD-style license found in the
 * LICENSE file in the root directory of this source tree. An additional grant
 * of patent rights can be found in the PATENTS file in the same directory.
 */
// @remove-on-eject-end

// Grab NODE_ENV and REACT_APP_* environment variables and prepare them to be
// injected into the application via DefinePlugin in Webpack configuration.

var REACT_APP = /^REACT_APP_/i;

function getClientEnvironment(publicUrl) {
  return Object
    .keys(process.env)
    .filter(key => REACT_APP.test(key))
    .reduce((env, key) => {
      env['process.env.' + key] = JSON.stringify(process.env[key]);
      return env;
    }, {
      // Useful for determining whether we’re running in production mode.
      // Most importantly, it switches React into the correct mode.
      'process.env.NODE_ENV': JSON.stringify(
        process.env.NODE_ENV || 'development'
      ),
      // Useful for resolving the correct path to static assets in `public`.
      // For example, <img src={process.env.PUBLIC_URL + '/img/logo.png'} />.
      // This should only be used as an escape hatch. Normally you would put
      // images into the `src` and `import` them in code to get their paths.
      'process.env.PUBLIC_URL': JSON.stringify(publicUrl)
    });
}

module.exports = getClientEnvironment;