// @remove-on-eject-begin /** * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ // @remove-on-eject-end 'use strict'; // Grab NODE_ENV and REACT_APP_* environment variables and prepare them to be // injected into the application via DefinePlugin in Webpack configuration. var REACT_APP = /^REACT_APP_/i; function getClientEnvironment(publicUrl) { var raw = Object .keys(process.env) .filter(key => REACT_APP.test(key)) .reduce((env, key) => { env[key] = process.env[key]; return env; }, { // Useful for determining whether we’re running in production mode. // Most importantly, it switches React into the correct mode. 'NODE_ENV': process.env.NODE_ENV || 'development', // Useful for resolving the correct path to static assets in `public`. // For example, <img src={process.env.PUBLIC_URL + '/img/logo.png'} />. // This should only be used as an escape hatch. Normally you would put // images into the `src` and `import` them in code to get their paths. 'PUBLIC_URL': publicUrl }); // Stringify all values so we can feed into Webpack DefinePlugin var stringified = { 'process.env': Object .keys(raw) .reduce((env, key) => { env[key] = JSON.stringify(raw[key]); return env; }, {}) }; return { raw, stringified }; } module.exports = getClientEnvironment;