carousel.js 16.4 KB
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/**
 * --------------------------------------------------------------------------
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 * Bootstrap (v4.3.1): carousel.js
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 * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)
 * --------------------------------------------------------------------------
 */

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import Data from './dom/data'
import EventHandler from './dom/eventHandler'
import SelectorEngine from './dom/selectorEngine'
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import Util from './util'

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/**
 * ------------------------------------------------------------------------
 * Constants
 * ------------------------------------------------------------------------
 */
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const NAME                   = 'carousel'
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const VERSION                = '4.3.1'
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const DATA_KEY               = 'bs.carousel'
const EVENT_KEY              = `.${DATA_KEY}`
const DATA_API_KEY           = '.data-api'
const JQUERY_NO_CONFLICT     = $.fn[NAME]
const ARROW_LEFT_KEYCODE     = 37 // KeyboardEvent.which value for left arrow key
const ARROW_RIGHT_KEYCODE    = 39 // KeyboardEvent.which value for right arrow key
const TOUCHEVENT_COMPAT_WAIT = 500 // Time for mouse compat events to fire after touch
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const SWIPE_THRESHOLD        = 40
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const Default = {
  interval : 5000,
  keyboard : true,
  slide    : false,
  pause    : 'hover',
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  wrap     : true,
  touch    : true
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}

const DefaultType = {
  interval : '(number|boolean)',
  keyboard : 'boolean',
  slide    : '(boolean|string)',
  pause    : '(string|boolean)',
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  wrap     : 'boolean',
  touch    : 'boolean'
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}

const Direction = {
  NEXT     : 'next',
  PREV     : 'prev',
  LEFT     : 'left',
  RIGHT    : 'right'
}

const Event = {
  SLIDE          : `slide${EVENT_KEY}`,
  SLID           : `slid${EVENT_KEY}`,
  KEYDOWN        : `keydown${EVENT_KEY}`,
  MOUSEENTER     : `mouseenter${EVENT_KEY}`,
  MOUSELEAVE     : `mouseleave${EVENT_KEY}`,
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  TOUCHSTART     : `touchstart${EVENT_KEY}`,
  TOUCHMOVE      : `touchmove${EVENT_KEY}`,
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  TOUCHEND       : `touchend${EVENT_KEY}`,
  POINTERDOWN    : `pointerdown${EVENT_KEY}`,
  POINTERUP      : `pointerup${EVENT_KEY}`,
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  DRAG_START     : `dragstart${EVENT_KEY}`,
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  LOAD_DATA_API  : `load${EVENT_KEY}${DATA_API_KEY}`,
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  CLICK_DATA_API : `click${EVENT_KEY}${DATA_API_KEY}`
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}

const ClassName = {
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  CAROUSEL      : 'carousel',
  ACTIVE        : 'active',
  SLIDE         : 'slide',
  RIGHT         : 'carousel-item-right',
  LEFT          : 'carousel-item-left',
  NEXT          : 'carousel-item-next',
  PREV          : 'carousel-item-prev',
  ITEM          : 'carousel-item',
  POINTER_EVENT : 'pointer-event'
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}

const Selector = {
  ACTIVE      : '.active',
  ACTIVE_ITEM : '.active.carousel-item',
  ITEM        : '.carousel-item',
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  ITEM_IMG    : '.carousel-item img',
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  NEXT_PREV   : '.carousel-item-next, .carousel-item-prev',
  INDICATORS  : '.carousel-indicators',
  DATA_SLIDE  : '[data-slide], [data-slide-to]',
  DATA_RIDE   : '[data-ride="carousel"]'
}
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const PointerType = {
  TOUCH : 'touch',
  PEN   : 'pen'
}

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/**
 * ------------------------------------------------------------------------
 * Class Definition
 * ------------------------------------------------------------------------
 */
class Carousel {
  constructor(element, config) {
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    this._items         = null
    this._interval      = null
    this._activeElement = null
    this._isPaused      = false
    this._isSliding     = false
    this.touchTimeout   = null
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    this.touchStartX    = 0
    this.touchDeltaX    = 0
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    this._config            = this._getConfig(config)
    this._element           = element
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    this._indicatorsElement = SelectorEngine.findOne(Selector.INDICATORS, this._element)
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    this._touchSupported    = 'ontouchstart' in document.documentElement || navigator.maxTouchPoints > 0
    this._pointerEvent      = Boolean(window.PointerEvent || window.MSPointerEvent)
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    this._addEventListeners()
  }
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  // Getters
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  static get VERSION() {
    return VERSION
  }
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  static get Default() {
    return Default
  }
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  // Public
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  next() {
    if (!this._isSliding) {
      this._slide(Direction.NEXT)
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    }
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  }
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  nextWhenVisible() {
    // Don't call next when the page isn't visible
    // or the carousel or its parent isn't visible
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    if (!document.hidden && Util.isVisible(this._element)) {
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      this.next()
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    }
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  }
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  prev() {
    if (!this._isSliding) {
      this._slide(Direction.PREV)
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    }
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  }
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  pause(event) {
    if (!event) {
      this._isPaused = true
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    }

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    if (SelectorEngine.findOne(Selector.NEXT_PREV, this._element)) {
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      Util.triggerTransitionEnd(this._element)
      this.cycle(true)
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    }

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    clearInterval(this._interval)
    this._interval = null
  }
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  cycle(event) {
    if (!event) {
      this._isPaused = false
    }
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    if (this._interval) {
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      clearInterval(this._interval)
      this._interval = null
    }

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    if (this._config.interval && !this._isPaused) {
      this._interval = setInterval(
        (document.visibilityState ? this.nextWhenVisible : this.next).bind(this),
        this._config.interval
      )
    }
  }
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  to(index) {
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    this._activeElement = SelectorEngine.findOne(Selector.ACTIVE_ITEM, this._element)
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    const activeIndex = this._getItemIndex(this._activeElement)

    if (index > this._items.length - 1 || index < 0) {
      return
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    }

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    if (this._isSliding) {
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      EventHandler.one(this._element, Event.SLID, () => this.to(index))
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      return
    }
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    if (activeIndex === index) {
      this.pause()
      this.cycle()
      return
    }
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    const direction = index > activeIndex
      ? Direction.NEXT
      : Direction.PREV
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    this._slide(direction, this._items[index])
  }
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  dispose() {
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    EventHandler.off(this._element, EVENT_KEY)
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    Data.removeData(this._element, DATA_KEY)
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    this._items             = null
    this._config            = null
    this._element           = null
    this._interval          = null
    this._isPaused          = null
    this._isSliding         = null
    this._activeElement     = null
    this._indicatorsElement = null
  }
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  // Private
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  _getConfig(config) {
    config = {
      ...Default,
      ...config
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    }
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    Util.typeCheckConfig(NAME, config, DefaultType)
    return config
  }
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  _handleSwipe() {
    const absDeltax = Math.abs(this.touchDeltaX)

    if (absDeltax <= SWIPE_THRESHOLD) {
      return
    }

    const direction = absDeltax / this.touchDeltaX

    // swipe left
    if (direction > 0) {
      this.prev()
    }

    // swipe right
    if (direction < 0) {
      this.next()
    }
  }

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  _addEventListeners() {
    if (this._config.keyboard) {
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      EventHandler
        .on(this._element, Event.KEYDOWN, (event) => this._keydown(event))
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    }

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    if (this._config.pause === 'hover') {
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      EventHandler
        .on(this._element, Event.MOUSEENTER, (event) => this.pause(event))
      EventHandler
        .on(this._element, Event.MOUSELEAVE, (event) => this.cycle(event))
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    }

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    if (this._config.touch) {
      this._addTouchEventListeners()
    }
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  }

  _addTouchEventListeners() {
    if (!this._touchSupported) {
      return
    }

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    const start = (event) => {
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      if (this._pointerEvent && PointerType[event.pointerType.toUpperCase()]) {
        this.touchStartX = event.clientX
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      } else if (!this._pointerEvent) {
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        this.touchStartX = event.touches[0].clientX
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      }
    }
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    const move = (event) => {
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      // ensure swiping with one touch and not pinching
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      if (event.touches && event.touches.length > 1) {
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        this.touchDeltaX = 0
      } else {
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        this.touchDeltaX = event.touches[0].clientX - this.touchStartX
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      }
    }

    const end = (event) => {
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      if (this._pointerEvent && PointerType[event.originalEvent.pointerType.toUpperCase()]) {
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        this.touchDeltaX = event.clientX - this.touchStartX
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      }
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      this._handleSwipe()
      if (this._config.pause === 'hover') {
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        // If it's a touch-enabled device, mouseenter/leave are fired as
        // part of the mouse compatibility events on first tap - the carousel
        // would stop cycling until user tapped out of it;
        // here, we listen for touchend, explicitly pause the carousel
        // (as if it's the second time we tap on it, mouseenter compat event
        // is NOT fired) and after a timeout (to allow for mouse compatibility
        // events to fire) we explicitly restart cycling
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        this.pause()
        if (this.touchTimeout) {
          clearTimeout(this.touchTimeout)
        }
        this.touchTimeout = setTimeout((event) => this.cycle(event), TOUCHEVENT_COMPAT_WAIT + this._config.interval)
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      }
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    }

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    [].slice.call(SelectorEngine.find(Selector.ITEM_IMG, this._element)).forEach((itemImg) => {
      EventHandler.on(itemImg, Event.DRAG_START, (e) => e.preventDefault())
    })
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    if (this._pointerEvent) {
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      EventHandler.on(this._element, Event.POINTERDOWN, (event) => start(event))
      EventHandler.on(this._element, Event.POINTERUP, (event) => end(event))
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      this._element.classList.add(ClassName.POINTER_EVENT)
    } else {
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      EventHandler.on(this._element, Event.TOUCHSTART, (event) => start(event))
      EventHandler.on(this._element, Event.TOUCHMOVE, (event) => move(event))
      EventHandler.on(this._element, Event.TOUCHEND, (event) => end(event))
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    }
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  }
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  _keydown(event) {
    if (/input|textarea/i.test(event.target.tagName)) {
      return
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    }

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    switch (event.which) {
      case ARROW_LEFT_KEYCODE:
        event.preventDefault()
        this.prev()
        break
      case ARROW_RIGHT_KEYCODE:
        event.preventDefault()
        this.next()
        break
      default:
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    }
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  }
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  _getItemIndex(element) {
    this._items = element && element.parentNode
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      ? [].slice.call(SelectorEngine.find(Selector.ITEM, element.parentNode))
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      : []
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    return this._items.indexOf(element)
  }
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  _getItemByDirection(direction, activeElement) {
    const isNextDirection = direction === Direction.NEXT
    const isPrevDirection = direction === Direction.PREV
    const activeIndex     = this._getItemIndex(activeElement)
    const lastItemIndex   = this._items.length - 1
    const isGoingToWrap   = isPrevDirection && activeIndex === 0 ||
                            isNextDirection && activeIndex === lastItemIndex
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    if (isGoingToWrap && !this._config.wrap) {
      return activeElement
    }
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    const delta     = direction === Direction.PREV ? -1 : 1
    const itemIndex = (activeIndex + delta) % this._items.length
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    return itemIndex === -1
      ? this._items[this._items.length - 1] : this._items[itemIndex]
  }
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  _triggerSlideEvent(relatedTarget, eventDirectionName) {
    const targetIndex = this._getItemIndex(relatedTarget)
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    const fromIndex = this._getItemIndex(SelectorEngine.findOne(Selector.ACTIVE_ITEM, this._element))

    return EventHandler.trigger(this._element, Event.SLIDE, {
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      relatedTarget,
      direction: eventDirectionName,
      from: fromIndex,
      to: targetIndex
    })
  }
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  _setActiveIndicatorElement(element) {
    if (this._indicatorsElement) {
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      const indicators = SelectorEngine.find(Selector.ACTIVE, this._indicatorsElement)
      for (let i = 0; i < indicators.length; i++) {
        indicators[i].classList.remove(ClassName.ACTIVE)
      }
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      const nextIndicator = this._indicatorsElement.children[
        this._getItemIndex(element)
      ]
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      if (nextIndicator) {
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        nextIndicator.classList.add(ClassName.ACTIVE)
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      }
    }
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  }
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  _slide(direction, element) {
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    const activeElement = SelectorEngine.findOne(Selector.ACTIVE_ITEM, this._element)
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    const activeElementIndex = this._getItemIndex(activeElement)
    const nextElement   = element || activeElement &&
      this._getItemByDirection(direction, activeElement)
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    const nextElementIndex = this._getItemIndex(nextElement)
    const isCycling = Boolean(this._interval)

    let directionalClassName
    let orderClassName
    let eventDirectionName

    if (direction === Direction.NEXT) {
      directionalClassName = ClassName.LEFT
      orderClassName = ClassName.NEXT
      eventDirectionName = Direction.LEFT
    } else {
      directionalClassName = ClassName.RIGHT
      orderClassName = ClassName.PREV
      eventDirectionName = Direction.RIGHT
    }
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    if (nextElement && nextElement.classList.contains(ClassName.ACTIVE)) {
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      this._isSliding = false
      return
    }
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    const slideEvent = this._triggerSlideEvent(nextElement, eventDirectionName)
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    if (slideEvent.defaultPrevented) {
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      return
    }
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    if (!activeElement || !nextElement) {
      // Some weirdness is happening, so we bail
      return
    }
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    this._isSliding = true
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    if (isCycling) {
      this.pause()
    }
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    this._setActiveIndicatorElement(nextElement)
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    if (this._element.classList.contains(ClassName.SLIDE)) {
      nextElement.classList.add(orderClassName)
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      Util.reflow(nextElement)
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      activeElement.classList.add(directionalClassName)
      nextElement.classList.add(directionalClassName)
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      const transitionDuration = Util.getTransitionDurationFromElement(activeElement)
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      EventHandler
        .one(activeElement, Util.TRANSITION_END, () => {
          nextElement.classList.remove(directionalClassName)
          nextElement.classList.remove(orderClassName)
          nextElement.classList.add(ClassName.ACTIVE)
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          activeElement.classList.remove(ClassName.ACTIVE)
          activeElement.classList.remove(orderClassName)
          activeElement.classList.remove(directionalClassName)
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          this._isSliding = false
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          setTimeout(() => {
            EventHandler.trigger(this._element, Event.SLID, {
              relatedTarget: nextElement,
              direction: eventDirectionName,
              from: activeElementIndex,
              to: nextElementIndex
            })
          }, 0)
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        })
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      Util.emulateTransitionEnd(activeElement, transitionDuration)
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    } else {
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      activeElement.classList.remove(ClassName.ACTIVE)
      nextElement.classList.add(ClassName.ACTIVE)
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      this._isSliding = false
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      EventHandler.trigger(this._element, Event.SLID, {
        relatedTarget: nextElement,
        direction: eventDirectionName,
        from: activeElementIndex,
        to: nextElementIndex
      })
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    }
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    if (isCycling) {
      this.cycle()
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    }
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  }
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  // Static
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  static _jQueryInterface(config) {
    return this.each(function () {
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      let data      = Data.getData(this, DATA_KEY)
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      let _config = {
        ...Default,
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        ...Data.getData(this, DATA_KEY)
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      }
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      if (typeof config === 'object') {
        _config = {
          ..._config,
          ...config
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        }
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      }
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      const action = typeof config === 'string' ? config : _config.slide
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      if (!data) {
        data = new Carousel(this, _config)
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        Data.setData(this, DATA_KEY, data)
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      }
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      if (typeof config === 'number') {
        data.to(config)
      } else if (typeof action === 'string') {
        if (typeof data[action] === 'undefined') {
          throw new TypeError(`No method named "${action}"`)
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        }
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        data[action]()
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      } else if (_config.interval && _config.ride) {
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        data.pause()
        data.cycle()
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      }
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    })
  }
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  static _dataApiClickHandler(event) {
    const selector = Util.getSelectorFromElement(this)
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    if (!selector) {
      return
    }
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    const target = SelectorEngine.findOne(selector)
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    if (!target || !target.classList.contains(ClassName.CAROUSEL)) {
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      return
    }
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    const config = {
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      ...Util.getDataAttributes(target),
      ...Util.getDataAttributes(this)
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    }
    const slideIndex = this.getAttribute('data-slide-to')
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    if (slideIndex) {
      config.interval = false
    }

    Carousel._jQueryInterface.call($(target), config)
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    if (slideIndex) {
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      Data.getData(target, DATA_KEY).to(slideIndex)
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    }
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    event.preventDefault()
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  }
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}
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/**
 * ------------------------------------------------------------------------
 * Data Api implementation
 * ------------------------------------------------------------------------
 */
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EventHandler
  .on(document, Event.CLICK_DATA_API, Selector.DATA_SLIDE, Carousel._dataApiClickHandler)
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EventHandler.on(window, Event.LOAD_DATA_API, () => {
  const carousels = Util.makeArray(SelectorEngine.find(Selector.DATA_RIDE))
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  for (let i = 0, len = carousels.length; i < len; i++) {
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    Carousel._jQueryInterface.call($(carousels[i]), Data.getData(carousels[i], DATA_KEY))
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  }
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})

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/**
 * ------------------------------------------------------------------------
 * jQuery
 * ------------------------------------------------------------------------
 */
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$.fn[NAME] = Carousel._jQueryInterface
$.fn[NAME].Constructor = Carousel
$.fn[NAME].noConflict = () => {
  $.fn[NAME] = JQUERY_NO_CONFLICT
  return Carousel._jQueryInterface
}
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export default Carousel