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chriscov t1_j17rohc wrote

Every decade techno utupianists proudly declare that VR will change the world radically... and the FOMO crowd go chasing after it... but it never materialises. This time around it is no different.

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WaitingForNormal t1_j17smgd wrote

VR is great for gaming. Not sure why people need to make it into something more.

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Frostedbutler t1_j18ykdp wrote

Its awesome until I get motion sickness. I don't think I'm could wear it long enough to do my job or anything more meaningful than a phone call.

Gaming is fun though

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Heap_Good_Firewater t1_j19nwuf wrote

Some companies don’t need VR to expand past gaming, but the money Meta has invested only makes sense if the market is mostly non-gamers. This is a tall order.

Microsoft’s Xbox was becoming competitive with the PlayStation, but when the Xbox One came out it was marketed as a set-top streaming/browsing device in addition to a game console.

Sony doubled down on gaming and focused on great exclusive titles and performance.

Microsoft (narrowly) regained the graphical performance title with the Xbox Series X, but by then, nobody cared.

The lesson for VR is to focus on gaming until the form factor makes sense for other applications.

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chriscov t1_j17sxak wrote

For some people it is, for others it causes motion sickness... but forcing AR/VR into a new Snowcrasheske world... not gonna happen.

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VicMain t1_j17ts13 wrote

I honestly disagree when it comes to AR. People are hooked to their phones 24/7. Imagine not needing to touch your device at all but it's just there in your view the instant you want it.

Take a look at this

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dogonix OP t1_j17v4aw wrote

That's precisely the issue. I'm sure I would enjoy putting AR glasses on and off for specific activities but a permanent projection and stimulation may melt down my brain :) check out this anecdotal concept

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joshikus t1_j1938u0 wrote

My buddy has Nreals. They're unreal. I hooked my Steam Deck up to them, and it was a blast.

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chriscov t1_j17ty9h wrote

It fine saying that people want this technology, and the technology may be cool, but the last 30 years tells us that almost every endeavour in this field is a resounding failure.... Google Glass being a casing point, which is often conveniently overlooked.

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VicMain t1_j17ue90 wrote

Google glass wasnt an AR headset just a pair of glasses with a heads up display attached at the upper corner of the right eyepiece. I see what your saying as far as the failures but even 10 years ago we were not close to the tech we have now to make an actual usable product like the one I linked above.

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DarthBuzzard t1_j1dj6c3 wrote

It sounds like you would have said the same thing about PCs in the early 1980s.

"Work? Socializing? Shopping? Bah. Just let PCs be used for gaming. It doesn't need to be all these other things."

Yet look at how PCs are used today. Gaming is a huge part, but so are all these other things, and it's going to be no different for VR.

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WaitingForNormal t1_j1djpjt wrote

Gaming sucked on PC’s in the 80’s. So, no.

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DarthBuzzard t1_j1djulg wrote

Well it doesn't matter either way. Most people use VR for socializing, not for gaming.

Reddit is just an echo chamber. Best to assume that the majority opinion on reddit is the minority opinion in the real world.

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nanowell t1_j18kp1q wrote

Every decade? VR became a thing in 2015, yeah maybe there was a future concepts in 90s but these are joke compared to what VR right now

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chriscov t1_j18spe1 wrote

Yep. Every decade, going back to 1980s. They didn't think it was a joke then, just as in 10 years they'll think we've got now is a joke... but it'll still fail to catch on then.

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DarthBuzzard t1_j1dizs1 wrote

> Yep. Every decade, going back to 1980s.

Let me count. 1980s, no. 1990s, yes. 2000s, no. 2010s yes.

So that's twice. One that failed, and one where it is finally here to stay.

Doesn't seem like 'every decade' to me.

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chriscov t1_j1dogb5 wrote

You could potentially argue that the 2000s didn't really release any hype, but could equally argue that the 1970s did. Frankly, I think you're missing the point and VR has a long history of failure.... sorry if it hurts to accept that. https://virtualspeech.com/blog/history-of-vr

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DarthBuzzard t1_j1dq2ri wrote

Consumer VR first existed in the 1990s. Anything prior to that existed only in arcades and laboratories or a rare enterprise deal.

I suppose there was hype in the 1980s, but not consumer hype.

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chriscov t1_j1dr6o9 wrote

The only distinguishing factor with an increase in consumer products is it will make the failure more spectacular.

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DarthBuzzard t1_j1drhva wrote

VR is beyond failure. That much is written in stone at this point.

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aVRAddict t1_j1a9x0c wrote

Except VR is huge now and youre lame boomer take is totally wrong. Look up how many quest 2 sold. Imagine being this clueless

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chriscov t1_j1aaopk wrote

I guess everyone selling Meta's shares is wrong too. I'd better chose my short position. My bad. Lol.

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aVRAddict t1_j1acee8 wrote

They are wrong. Most people are idiots and think horizons is the metaverse. Watch the keynotes and lab research videos and you will understand why VR will continue to grow and become ubiquitous.

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chriscov t1_j1acz5t wrote

Second thoughts, I'll keep that short position open... making far too much money.

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