Submitted by dogonix t3_zsfutk in Futurology
chriscov t1_j17rohc wrote
Every decade techno utupianists proudly declare that VR will change the world radically... and the FOMO crowd go chasing after it... but it never materialises. This time around it is no different.
WaitingForNormal t1_j17smgd wrote
VR is great for gaming. Not sure why people need to make it into something more.
Frostedbutler t1_j18ykdp wrote
Its awesome until I get motion sickness. I don't think I'm could wear it long enough to do my job or anything more meaningful than a phone call.
Gaming is fun though
Heap_Good_Firewater t1_j19nwuf wrote
Some companies don’t need VR to expand past gaming, but the money Meta has invested only makes sense if the market is mostly non-gamers. This is a tall order.
Microsoft’s Xbox was becoming competitive with the PlayStation, but when the Xbox One came out it was marketed as a set-top streaming/browsing device in addition to a game console.
Sony doubled down on gaming and focused on great exclusive titles and performance.
Microsoft (narrowly) regained the graphical performance title with the Xbox Series X, but by then, nobody cared.
The lesson for VR is to focus on gaming until the form factor makes sense for other applications.
WaitingForNormal t1_j1bln5h wrote
100% agree
chriscov t1_j17sxak wrote
For some people it is, for others it causes motion sickness... but forcing AR/VR into a new Snowcrasheske world... not gonna happen.
VicMain t1_j17ts13 wrote
I honestly disagree when it comes to AR. People are hooked to their phones 24/7. Imagine not needing to touch your device at all but it's just there in your view the instant you want it.
Take a look at this
dogonix OP t1_j17v4aw wrote
That's precisely the issue. I'm sure I would enjoy putting AR glasses on and off for specific activities but a permanent projection and stimulation may melt down my brain :) check out this anecdotal concept
joshikus t1_j1938u0 wrote
My buddy has Nreals. They're unreal. I hooked my Steam Deck up to them, and it was a blast.
chriscov t1_j17ty9h wrote
It fine saying that people want this technology, and the technology may be cool, but the last 30 years tells us that almost every endeavour in this field is a resounding failure.... Google Glass being a casing point, which is often conveniently overlooked.
VicMain t1_j17ue90 wrote
Google glass wasnt an AR headset just a pair of glasses with a heads up display attached at the upper corner of the right eyepiece. I see what your saying as far as the failures but even 10 years ago we were not close to the tech we have now to make an actual usable product like the one I linked above.
DarthBuzzard t1_j1dj6c3 wrote
It sounds like you would have said the same thing about PCs in the early 1980s.
"Work? Socializing? Shopping? Bah. Just let PCs be used for gaming. It doesn't need to be all these other things."
Yet look at how PCs are used today. Gaming is a huge part, but so are all these other things, and it's going to be no different for VR.
WaitingForNormal t1_j1djpjt wrote
Gaming sucked on PC’s in the 80’s. So, no.
DarthBuzzard t1_j1djulg wrote
Well it doesn't matter either way. Most people use VR for socializing, not for gaming.
Reddit is just an echo chamber. Best to assume that the majority opinion on reddit is the minority opinion in the real world.
nanowell t1_j18kp1q wrote
Every decade? VR became a thing in 2015, yeah maybe there was a future concepts in 90s but these are joke compared to what VR right now
chriscov t1_j18spe1 wrote
Yep. Every decade, going back to 1980s. They didn't think it was a joke then, just as in 10 years they'll think we've got now is a joke... but it'll still fail to catch on then.
DarthBuzzard t1_j1dizs1 wrote
> Yep. Every decade, going back to 1980s.
Let me count. 1980s, no. 1990s, yes. 2000s, no. 2010s yes.
So that's twice. One that failed, and one where it is finally here to stay.
Doesn't seem like 'every decade' to me.
chriscov t1_j1dogb5 wrote
You could potentially argue that the 2000s didn't really release any hype, but could equally argue that the 1970s did. Frankly, I think you're missing the point and VR has a long history of failure.... sorry if it hurts to accept that. https://virtualspeech.com/blog/history-of-vr
DarthBuzzard t1_j1dq2ri wrote
Consumer VR first existed in the 1990s. Anything prior to that existed only in arcades and laboratories or a rare enterprise deal.
I suppose there was hype in the 1980s, but not consumer hype.
chriscov t1_j1dr6o9 wrote
The only distinguishing factor with an increase in consumer products is it will make the failure more spectacular.
DarthBuzzard t1_j1drhva wrote
VR is beyond failure. That much is written in stone at this point.
[deleted] t1_j18wwu8 wrote
[deleted]
nanowell t1_j18wzoe wrote
Yes but it became more popular in 2015
aVRAddict t1_j1a9x0c wrote
Except VR is huge now and youre lame boomer take is totally wrong. Look up how many quest 2 sold. Imagine being this clueless
chriscov t1_j1aaopk wrote
I guess everyone selling Meta's shares is wrong too. I'd better chose my short position. My bad. Lol.
aVRAddict t1_j1acee8 wrote
They are wrong. Most people are idiots and think horizons is the metaverse. Watch the keynotes and lab research videos and you will understand why VR will continue to grow and become ubiquitous.
chriscov t1_j1acz5t wrote
Second thoughts, I'll keep that short position open... making far too much money.
Viewing a single comment thread. View all comments