EzekielNOR OP t1_iwzzlvz wrote
Reply to comment by PeanutSalsa in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
I will start a bit early with answering - may it give some ideas for questions :)
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I think that it's closing in on that point in some cases. If you take a look at Megascans assets - you need to take a real hard look to realise it is computer graphics.
It may take some time to get at that level in your "average game" - but I am confident it will happen.
Another interesting thing with things like VR: "Most" people lose a sense of where they are within 30-60 seconds. Users experience a very high degree of immersion using VR. No one will forget that they have a VR headset on them, but it does show us that we can trick the brain relatively easily. In fact - we see a very real, and relatively powerful painkilling effect using VR on patients with chronic, or even acute pain.
bmt0075 t1_ix0rzd8 wrote
I’ve experienced this in VR. I was playing a very obviously unrealistic game but somehow my brain thought I could set my VR controllers on the table in the game.
EzekielNOR OP t1_ix0s3zy wrote
I have around 6000 hours in VR - and still I can make silly mistakes like this from time to time. :D
Lexx2k t1_ix18ck1 wrote
I feel like a part of this is that we want it to work. We really want this table to be physical, etc. but sadly it is not.
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