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waxlez2 t1_jaak1hp wrote

This is called mip-mapping by the way, and in modern games this process happens all the time.

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JaggedMetalOs t1_jabnco7 wrote

Mip-mapping is slightly different - it's automatically using smaller versions of textures for far away objects, which speeds up rendering and makes the distant textures look better as the GPU isn't good at scaling textures down more than 2x.

What OP is talking about is better described as antialiasing.

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