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druppolo t1_jef0ubu wrote

Like every tech, the concept is “we can just win every golf trophy by doing every hole in one shot”

But then you shoot and miss and you realize you forgot the wind, the grass type and so on.

Most technologies are not about getting from A to B, but going from A to B without stepping on some dog poo.

For example, at this level a spec of dust can totally destroy your chip or even your machinery. So you may start your journey thinking about chips and now you have a department that develops vacuum machinery, another department developing air cleaners that stop nano dust, and another developing optical lenses… and your final product is only as good as your “side quest score”. And every side quest opens new side quests.

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