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TexOrleanian24 t1_j01nm9o wrote

Does anyone else find that games today are just too good and the nostalgia wears off pretty quickly when playing old arcade games at a bar or wherever?

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FarterTed t1_j01o1v5 wrote

I agree. Went to barcade in Manhattan. Lots of classic games but the nostalgia has worn off. Having said that I’m waiting for my raspberry pi retro gaming machine to be delivered with mame and 60 console emulators and 100,000+ games so maybe the nostalgia is still there

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Mike7676 t1_j023fqk wrote

I think it is. Big difference as adults in a modern world is we have emulators and raspberry pi and the ability to basically call up any games we remember as kids, play them for a few minutes and move on. I recall being like 7, at my local malls arcade and with a handful of quarters trying to decide which games to play to make it last.

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Traksimuss t1_j01q7wl wrote

Well scroll shooters were pretty okay.

Or Double Dragon and similar games.

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BedditTedditReddit t1_j04mdh8 wrote

Totally - if the mechanics are solid in the first place it still holds up. Final fight and NBA jam are two shining examples.

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-RadarRanger- t1_j031son wrote

No. I find that games today are too immersive, too demanding of your time and attention. I prefer old arcade games because I can pick them up and put them down a couple of times in an hour. That helps prevent them from becoming life-consuming time sinks.

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detectiveDollar t1_j0mv8aw wrote

It depends on the game. Multiplayer games with battle passes and microtransactions yes. But there's tons of quality single player games out there.

The thing people forget is that arcade games were addicting, and designed to be. They were relatively short high score challenges with a high difficulty. That's a lot more addictive than a modern single player game with chapters/missions and a definitive end.

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AkirIkasu t1_j03gvum wrote

It's not that games today are good, it's that they're addiction factories. They're designed to keep giving you psychological rewards to get you to keep playing. It's the reason why every game keeps getting level systems and loot drops even when they don't help keep the game interesting - they're just skinner boxes that are training you to enjoy the experience.

That's not to say older games didn't also use them at times, but they are a whole lot more prevalent in modern AAA productions.

Also as others have mentioned, older games are generally not designed to take up as much time as modern games.

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