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Threat-Level--12am t1_j0chotj wrote

So the Steam Controller 2 part was really just one of several questions/answers regarding the Steam Deck generally. I think there may be renewed interest in a Steam Controller for those with a Deck who want to play docked and end up using some other controller. I'm getting on fine using a PS4 dualshock controller, but the best controller for the Steam Deck is the Steam Deck itself. Between the track pads, back/paddle buttons, and ridiculous level of customization and community control profiles, it's been a fantastic experience. If a Steam Controller 2 was released, I'd be interested, but the article does offer a lot of other Steam Deck info for those interested.

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sockydraws t1_j0czttv wrote

I actually prefer a ps5 controller. They’re lighter and less cumbersome. I do wish companies would put paddles on the back, though. That part is genius.

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amanfromthere t1_j0eksrj wrote

That’s why I loved the steam controller. I have dexterity issues with my fingers at times so paddles are a necessity.

I have no clue how many I went through though.

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danielv123 t1_j0gifct wrote

And they are really expensive now :/

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amanfromthere t1_j0gnoxn wrote

Yea, I had purchased a few extras before they went out of production, but no way I'm paying what people are asking now. Sucks because it basically caused me to stop playing Rocket league. Too old to re-develop muscle memory for a new controller layout after 2500+ hours in a game, really frustrating.

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SirBrothers t1_j0h25ka wrote

I still have my original that I got for $10 a few minutes before they sold out. God I love it.

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FlatulentWallaby t1_j0cif33 wrote

Unless they include something really cool like *adaptive haptic triggers it's a no for me.

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8bit-wizard t1_j0cj1kl wrote

What kind of haptics are you referring to? The old one already had this.

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FlatulentWallaby t1_j0cjn85 wrote

PS5 controllers have adaptive haptics so it actually feels like pressing a trigger with resistance.

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GimpyGeek t1_j0d0x4d wrote

They do but if there aren't games to set it up I don't think it's going to do so hot like on ps5.

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FlatulentWallaby t1_j0d2ilu wrote

Better to have them built in for future use than to not have them and make you buy a new controller when games start using it.

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GimpyGeek t1_j0d9saq wrote

I get where you're coming from, though I do wonder if sony doesn't have a patent on that, in which case a non-functioning feature that would increase cost isn't great either, especially if it might not be used.

Most PC gaming is relying on Xbox's standard and well, much as I wish they'd add something nice sometimes, they haven't really put anything notably new into their spec since the 360, so probably nothing soon.

Valve can make their own spec, yes, but they've done that with steam input already, and very few games have taken advantage of it, dunno maybe the deck might wake some devs up probably still mostly indies though. The few that did mostly just added named input events and nothing more, nothing fancy for touch pads, or custom icons for touch/radial menus, these are all things they can do, but very, very rarely seen, and usually not even by AAA games (except for a few basic steam input events anyway)

Props to those that did use them, though. Much as I was not a fan of Magicka 2's way to select elements on a pad, the way to handle aiming on the touch pad was very nice.

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[deleted] t1_j0cu9ig wrote

[deleted]

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FlatulentWallaby t1_j0cuh9g wrote

You spelled immersive wrong.

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zanraptora t1_j0d7frz wrote

Try "They have force feedback so they have weight and texture to them" so it sounds slightly less like you're strangling the hardware.

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grammar_nazi_zombie t1_j0gc7i8 wrote

I love my Steam Controller and am always checking second hand stores for deals on more.

I’d love an updated model

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