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VexingRaven t1_j5iefct wrote

Didn't modern PCs still struggle with some PS2 titles even just a few years ago? It was never an issue with my specs but I always heard a lot of titles were unplayable on anything but a high end gaming PC, and although that was quite a few years ago I doubt the new Rockchip is going toe to toe with even a 6 year old gaming PC.

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AkechiFangirl t1_j5io2h6 wrote

Well part of the answer to that is simply Moore's law, computers have just gotten faster and more efficient in 6 years, the other is that PS2 emulators themselves have had some great progress lately.

Here's some gameplay on a $150 android handheld, see for yourself.

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VexingRaven t1_j5ioieo wrote

Moore's Law or not these systems still don't (quite) stack up against the PCs I would've been playing PS2 games on at the time. I was unaware, however, of just how far PS2 emulation has come. Might have to give it a poke again sometime.

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AkechiFangirl t1_j5ioxdv wrote

What I meant was that it is a part of it, but yeah definitely the majority of the difference is in the quality of the emulators.

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GatoradeNipples t1_j5jnagd wrote

PS2 has had a lot of rapid advancement in emulation over the past few years; there's still some problem titles (MGS2/3, the Ace Combat series, the God of War series) that require extra beef to get to fullspeed, plus a few games like Silent Hill 2 and 3 that are a little glitchy regardless of your hardware unless you enable workarounds, but past that, if you have a quad-core that's either Haswell or later (for Intel) or running on some form of Zen (for AMD), and an even halfway decentish GPU, you can run 95% of the library fullspeed without issues.

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