tiboodchat t1_j5n4k9i wrote
At this point, does anyone really believe in VR anything?
What’s the point of this, why would you want to see someone’s avatar over their real face and expressions? It feels like it was hot buzzword in tech and now big tech are just too afraid to divest and lose face so they just keep moving forward a feature people will try once or twice for novelty and entirely forget about 2 week post launch..
Rojaddit t1_j5nfspz wrote
Have you ever done technical work from home? Have you tried using a laptop on an airplane tray table? I would love a VR or AR headset with sufficient resolution to simulate three 4k displays + surrounding environment.
kibitzor t1_j5oadva wrote
I don't like the idea of enabling people to do more work on airplanes.
But, that's how technology progresses. There was a rare time in the 90s/early 2000s before commonplace laptops and cellphones with plane travel (and train travel for that matter) that meant you'd have leisure time on business trips. Sure, you could read the news and write things down, but you were impossible to contact. Now some people feel anxious and want to do work on planes and stay in touch to "get things done". Can't imagine the constant work VR will enable. Although, on the otherside of this coin is VR connecting families.
Rojaddit t1_j5qeygm wrote
I don't love the idea of "leisure time on business trips." I want my leisure time to be spent actively doing things I like with my friends and family - not 8 hours of vaguely uncomfortable idleness on an international flight.
From my perspective, every advance in workplace efficiency means less idle time at work - which in turn means less overall time at work, and more opportunity for success. If I am forced to be at work, let me at least be doing something!
kibitzor t1_j5qoq2k wrote
Assuming you get to go home sooner and work fewer hours if you work on the plane, I agree.
stargazer666 t1_j5o4i3y wrote
This, so much this, i could sit in the Starbucks and feel like I’m in the office
Rojaddit t1_j62qnq9 wrote
Heck, I can have a home-office on my couch, then shove the headset back in a drawer when I'm done working like it was never there! No mess of wires on the kitchen table, no spare room filled with a battle-station of monitors!
IniNew t1_j5o7zp4 wrote
Everyone keeps saying VR, but the headline says mixed reality. And I think that’s a big distinction. Most people want to augment their world, not replace it.
supatx t1_j5qxo5g wrote
I would love my own video game like HUD. Also I think AR will have a much wider consumer adoption rate while VR may stay more niche because AR has many more practical uses due to it adding layers to the world around you and not closing you out from it.
DarthBuzzard OP t1_j5nf0yg wrote
> What’s the point of this, why would you want to see someone’s avatar over their real face and expressions?
It's pretty normal for people to adopt a persona online. With 3 billion gamers worldwide, I expect many of them would routinely want a stylistic avatar. Lets them be anonymous and be whoever they want.
You can still have a real body scan for your avatar, but the tech is still cooking: https://www.youtube.com/watch?v=w52CziLgnAc
I have a feeling that avatar-based communication will as important of a milestone as the invention of phonecalls. It bridges a gap that's long been needed to be bridged: Digital interactions that feel like you are face to face with someone rather than screen to screen. That's a pretty fundamental part of the human social experience.
BEERD0UGH t1_j5ojgbv wrote
Hold up with all that nonsense, this is reddit, we've all collectively decided that VR isn't viable tech, tens years ago even, just like when we all caught the Boston bomber.
ItsABiscuit t1_j5ofk8y wrote
But why would you want a carton to interact with instead of the actual person's features?
DarthBuzzard OP t1_j5ofrkf wrote
Because you would feel face to face with that cartoon, even if it's an abstraction.
Videocalls only ever feel like they are screen to screen interactions, never face to face. There's just no way to provide that feeling through a 2D screen.
And having custom avatars that aren't derived from your real features can be fun and expressive and allow people to play with identity. VRChat is the perfect example of this.
ItsABiscuit t1_j5oi3lz wrote
But it's just distracting and potentially problematic in a professional context and weird in a personal context with family or close friends.
So, maybe it's useful for the phone calls you make to people that are not for work and are not with family or close friends? Which would be a pretty small proportion of phone calls for most people.
DarthBuzzard OP t1_j5oiv9p wrote
It would probably be difficult to fit in with family, but I think many gamers with other gamer friends would probably find it fine.
Your comment just goes to show though that the video I linked is critically important for true mass adoption of VR/AR communication - having a photorealistic scan of yourself will be important in many contexts.
Vesuvias t1_j5ofqlg wrote
I genuinely do, but not with the annoying headset tech we currently have. It’ll have to be something as elegance as a set of AR glasses - not too unlike the NReal Air glasses.
The best technology is one that gets out of the way, or blends into your day to day workflow, and I foresee this to be the future.
bmcapers t1_j5p09ao wrote
Research indicates VR has a 28% CAGR by 2028, the fasting growing rate of all media. They can come out net positive if they leverage this trend judiciously.
EHnter t1_j5o09h5 wrote
I mean, Apple managed to get people to start wearing smart watches. And also forced their competitors to start making some. Same deal with wireless earbuds.
It’s literally the same song and dance. Getting sick of people saying it’ll fail when their favorite brand or company copies them later.
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