Submitted by willrsauls t3_11ekrdw in gaming
Celt-at-Arms t1_jaewv1i wrote
I am still playing through it, but Bloodborne. You basically just wander about with literally no direction, and kill bosses. Like give me SOME direction, hell, have Gerhman give the most basic of contextualization so I at least have a sense that I am going in the right direction, and that would at least make him a character and possibly shocking when you fight him as the 'Final' Boss. Something like, "Go meet up with Father Gascoigne, my companion, in the tomb of Oedon, and work with him to go interrogate Vicar Amelia in the Cathedral Ward about the disturbance," or something like that, so its a twist when Gascoigne has gone feral, but you also have some direction of where to go. You dont need paragraphs and hours of text, but maybe a sentence or two after each boss to slightly nudge you in the right direction.
Father Gascoigne was so disproportionately hard that literally every boss after him is a breeze, so you dont even get the satisfaction of beating a hard boss but like once or twice a game. (I still have Martyr Logarius, Amygdala, Micolash, Wet Nurse, Gerhman, and Moon Presence left in the Base Game).
The only real interesting thing about the game is the switch to Cosmic Horror, which would have been a nice twist if it was contrasted more with the area before it. We already had stuff such as Zombie Werewolves, and monstrous transformation. Starting with a more 'default' Victorian urban fantasy would have made the transition more jarring. Instead its like, 'Wow, this went from Dark Victorian Horror to Dark Victorian Cosmic Horror..."
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