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CactuarKing t1_jdt31rf wrote

True, but I think it's value as a collectors item decreases based on its general feeling as a rarity. The GameCube was an underselling console, and the physical copy of Metroid Prime was the only way to play the game. With this in mind, and as copies get lost, damaged, etc, it's value as a collectors item goes up, even if technically it's sealed and not for playing. Its value also competes with players that do buy the copy and unseal it to play, which most players up until now did since that was the only way you'd experience the game (I don't think emulation has much of an effect.)

Plus, Metroid Prime for GameCube is already a valuable collectors item, so I don't see the remastered version with a digital release matching it's value.

Rarity is just one aspect of its value as a collectible. People have to WANT it, too.

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Kodiakweb t1_jduhccl wrote

Emulation absolutely has an effect, it lowers the amount of people buying the game to play it. Why spend hard earned money on ancient, dying hardware when you can just emulate it for much cheaper and get a (subjectively) better experience? Even for those who dont know or care about those options, virtual console is emulation, and so is xbox 360 and xbox 2001 gameplay on ones and series xboxes. Even if these people's purchase habits don't affect demand, there are more old pieces of hardware in circulation simply because emulation means people can sell old hardware without losing the ability to play the old games they want to play occasionally.

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