Submitted by Traditional_Story834 t3_z830g1 in gaming

Just been wondering because I am sick and tired of cheaters and these chips should be starting to show up in hardware soon. Will 100% buy both a pluton system and play the SH*T out of any game that enforces it's presence for their online match making just to see a drastic reduction in online cheaters. Anyone hear of anything? And if not, and if you are a developer currently creating a game please consider utilizing this technology.

Please throw an upvote or make your own posts about this tech. The sooner games begin utilizing it the sooner pc cheaters will have a way harder life doing it. It stops hardware spoofing so hardware bans actually work.

Meet the Microsoft Pluton processor – The security chip designed for the future of Windows PCs - Microsoft Security Blog

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Haha the classic upvote ratio by the hacker cabal of reddit. You guys should be spreading this info too, how else will one of you figure it out to keep cheating?

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LOL the downvotes on this subject prove how infested these communities are. Why would anyone not want this as a gamer? Hahaha I can't wait, all you cheaters been training all the people who haven't cheated all these years. When your crutch is gone you all will be STOMPED like you never believed was possible, which ironically is why you download cheats to begin with. Except it will be 10x worse for you than if you just played legit to begin with. Can't wait for all the juicy steam inventories that are wiped driving the values of legit player inventories. It's like counting down to Christmas.

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LePoopScoop t1_iy9j1vl wrote

Dude there really aren't that many cheaters unless you're playing 10 year old games

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livipup t1_iy9jck9 wrote

Why would that protect games from cheaters? That's a very different issue than PC security.

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lastdarknight t1_iy9lvcx wrote

just becuase you lost does mean everyone who beats you is cheating

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Traditional_Story834 OP t1_iy9mt5y wrote

They favor it's presence during online match making, if you have the chip, you get matched against other players who also have it. Players without it would not be able to access the same servers. The amount of technical expertise to fake the chip and the layer of security it provides will drastically impact unskilled hackers ability to produce cheats.

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LePoopScoop t1_iy9p2va wrote

Bro you linked a website that counts how many cheating YouTube videos there are. Just because someone makes a video accusing someone of cheating doesn't mean they're cheating. I've been playing competitive games for over 10 years now and only encountered a handful of people who I think we're cheating.

It sounds like you're just mad you got dunked on. If you really don't wanna deal with cheaters play on console and turn cross play off

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Traditional_Story834 OP t1_iy9pv4b wrote

Lol it's a data point reference to give an idea of the situation vs what is reported by banwaves. How does asking a question about the utilization of available hardware = me being mad? Lol you are just another kid who has something to lose.

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kheq t1_iybmg6c wrote

This is their answer to being able to pop in an $8 TPM 2.0 chip… force the consumer to buy a new CPU when they decide yours is too old, not because it is, but because they don’t want you to be able to use it. Miserable idea.

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Traditional_Story834 OP t1_iybn8kx wrote

Yes, technology progresses. And this is the standard it is progressing towards. Don't get me started on planned obsolescence, it is an entirely different beast on it's own. Useless deflection. This is already being added to new mobos, it's not an idea it's reality. It's like when any other new and better tech comes along it becomes the new standard. You may as well be complaining you can't play warzone on windows 95.

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livipup t1_iyd2sth wrote

How does a security chip in an end user's PC work as an anti-cheat? There's not much a person could do to a game server just by spoofing hardware specifications. Generally they need to run some sort of software which hooks into the game's process to change the data being sent to the server. The security protocol of that data being sent should not influence how the server interprets it. It's really just the game connecting to the server. A security chip in the CPU is added to protect the user's data, not to restrict their behaviour.

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