Submitted by -birdbirdbird- t3_106t5qj in gifs
joestaff t1_j3jnp1b wrote
Of the games I've played, Oblivion has had the most accurate lock picking minigame.
Zelcron t1_j3jpqc2 wrote
I still don't know why they replaced it with the skyrim/fallout system. It was accurate and occasionally challenging, and way more fun as a minigame.
joestaff t1_j3jqc99 wrote
I think because it could be done by player skill alone. I got good enough at it that I could do it with my eyes closed no matter the lock level or character skill.
Centimane t1_j3k01qi wrote
But, is that really a problem?
You can kill trolls with a 1 handed weapon even if you don't level 1 handed, if the player is really good. So lockpicking being similar isn't out of place.
Zelcron t1_j3jqyx8 wrote
So keep the system but level gate the locks based on your skill level like they do in skyrim and fallout.
Jaew96 t1_j3jyl5a wrote
Just fallout. you can still pick any pickable lock in Skyrim regardless of level, it’s just significantly easier with higher skill
[deleted] t1_j3jzduv wrote
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[deleted] t1_j3mk59k wrote
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Mrjoegangles t1_j3myykp wrote
Nope, larger the skill level the bigger the “window” for success and more resistance you can apply before breaking a lock.
yumri t1_j3m4hdx wrote
So more complex designs for the player to manually unlock of locks as you level up or just 1 lock design for everything like in Oblivion?
BoomZhakaLaka t1_j3lfoup wrote
I'm pretty sure they switched to the Skyrim version because.... Bethesda's direction has been to steadily remove mechanics and simplify the ones that are left over. The new one - even if you find it more difficult - aligns with that goal: simpler mechanics
133DK t1_j3l608b wrote
Same could be said for Skyrim locks
radishboy t1_j3qhgio wrote
But enough talk, have at you!
Caaros t1_j3jrz7t wrote
Elder Scrolls Online has the Oblivion system (and the keyboard and mouse controls for it aren't absolutely trash).
RiderExMachina t1_j3jzgu3 wrote
I know the Oblivion one is more accurate but I hated it. I was almost never able to pick any locks and basically just gave up.
Snufflepuffster t1_j3k9158 wrote
ime the trick is to wait until a pin falls back down quickly, then attempt to hit (a) when the pin is at the top of the barrel on the following try. Rarely does a pin fall quickly two times in a row.
web_knows t1_j3kwnyb wrote
Ever played Kingdom Come Deliverance and attempted picking any locks? Yea Oblivion's was a bliss and I didn’t know it
Xaroin t1_j3k774i wrote
My man you can literally get the skeleton key and open any lock without any issue or use spells
awawe t1_j3n5ywp wrote
It was accurate to modern pin tumbler locks, which were invented in 1848, and weren't widely adopted until a century later. I don't think they would really fit a viking themed game.
Communism_of_Dave t1_j3kf8cf wrote
I still to this day have no idea how to do it lol
Skylak t1_j3l69bj wrote
You should check out Thief then
yumri t1_j3m4yef wrote
I think i have all of them but haven't played any in years if not longer. Which one should i go check?
BoomZhakaLaka t1_j3lfi5p wrote
Except if they represented the pins as not "latching in place" somehow. Dunno how you'd pick a lock with 5 pins using old fashioned lockpicks, though
yumri t1_j3m487r wrote
Not all not even most new locks still work that way. You have false gates, gaps, and other things to help prevent people who aren't used to lockpicking from getting opening a lock without a key
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