Submitted by YearZero t3_126rcq0 in singularity
This is what I really want. Generating worlds from prompts is cool. But I’d love to see more intelligence in game characters. Maybe within certain parameters of the story and personality and role of the character, but with freedom to improvise. Imagine playing a Skyrim type game or Cyberpunk 2077, but have a different experience each time? Maybe you can make certain characters into friends or foes based on how your conversation goes.
Maybe the characters can have decision making based on the same principles. A character can follow you, attack you (and decide exactly how, with what, and to what degree), or convince its friends to join it for the attack etc.
I think this should be the next real frontier in gaming. Graphics are already pretty damn good. Physics certainly could use some work but it’s coming along. Destructible environments and such are hard but also not always needed for every game.
But AI has been stuck in decision trees for decades. We aren’t making clear progress in game character AI like other stuff, and we need a proper leap. Games would become way more engaging.
The question is - can modern CPU and GPU handle all the inference, especially with multiple characters all interacting at the same time? While also handling the rest of the game physics and graphics. I’d sacrifice the latter for an experimental attempt at the former.
genericrich t1_jeahu1l wrote
I don't think it will be useful for games, since games are storytelling medium and introducing randomness that can't be well-controlled into stories makes them into bad stories.
I don't think it will be feasible to work well enough.