“We present 3DiM (pronounced "three-dim"), a diffusion model for 3D novel view synthesis from as few as a single image”
Submitted by Shelfrock77 t3_xxu603 in singularity
Reply to comment by BearStorms in “We present 3DiM (pronounced "three-dim"), a diffusion model for 3D novel view synthesis from as few as a single image” by Shelfrock77
Concept artists and illustrators aren't fucked yet. They will be though very shortly within the next few years. Remember image generation systems struggle with a few things that are pretty important such as consistency, hands, eyes etc. There are workarounds by using multiple tools for all of these except really consistency. It would be difficult to get a model to output the same specific teddybear protagonist in a children's book.
>It would be difficult to get a model to output the same specific teddybear protagonist in a children's book.
Isn't this exactly what Dreambooth is for?
But yeah, the tools are still immature but remember it really only blew up few months ago and the progress has been insane. "Within the next few years" is way too generous. I bet the crunch already started for some and in a year it's going to be a bloodbath for the ones who are not firmly established yet. I'm talking about stuff like concept artists, illustrators, stock photography, gamedev artists, basically all kinds of "visual artist tradesmen". But lot of other visual artists are gonna be just fine, high art, conceptual art is not going anywhere (but many of these artists will adopt these tools as well of course).
>"Within the next few years" is way too generous.
I don't think so. Even if the perfect tool set came out today it would still take time to switch over. The technology is close but the last 2-3% matter a lot.
>I bet the crunch already started for some and in a year it's going to be a bloodbath for the ones who are not firmly established yet. I'm talking about stuff like concept artists, illustrators, stock photography, gamedev artists, basically all kinds of "visual artist tradesmen".
I think gamedev artists are the safest of the list because AI generated 3d modeling isn't as good as 2d stuff right now and 3d artists are also doing shit like rigging and animations. It'll happen eventually, soon actually but not as fast as the others.
>But lot of other visual artists are gonna be just fine, high art, conceptual art is not going anywhere (but many of these artists will adopt these tools as well of course).
Human made art will still exist agreed. Computers are way better than us at chess and yet we still compete. It's just that most art produced for mass consumption will probably be made by media synthesis models in a decade or two.
I mean let me ask you a question - you want to write a small series children's book and need 20 illustrations. Do you commission a regular artist who will charge you $2000 and deliver in a month or do you contract an artist that will utilize txt2img, charge you $200 and deliver in 3 days provided the results are comparable quality and meet you vision? And as the tools get better this contrast will be even more stark... Lower tier illustration market may be completely self-serve and the cost will be virtually 0.
I agree I just think it's going to take time to set up the infrastructure and just the awareness that the capability even exists.
True. But may be quite quick since the cost savings are going to be immense. And that's what really matters after all. Big customers of commissioned digital art are already on this 100% guaranteed. Like big publishers and what not.
I’m already creating books using only MJ and my own designs.
Right but usually people are somewhat restrained in their design choices because of the limitations inherent in the software. Like I've seen comics that were illustrated using MJ and they were impressive but it was really difficult to generate consistent characters across pages so they'd usually focus more on backgrounds and scenery.
Agreed but there are lots of other cases like mine where I didn’t need consistency. In such cases that is work directly taken away from an illustrator.
Sure but at the moment I don't think it's really impacting illustraters that much. It's primarily allowing people who wouldn't have been able to afford an illustrator in the first place to actually make stuff. It'll happen but not yet. I think it's a couple years off until they start getting majorly impacted.
Guess I could agree on that. But yeah that moment is basically around the corner. Two years absolute max.
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