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GhostalMedia t1_iu4v032 wrote

Are we talking about the sub 100ms lag that folks experienced when conditions were right, or are we taking about seconds when things were not ideal?

My entire point is that way too many people experienced the latter, not the former. As ISP and hosting infrastructure continues to evolve more end users will be setup for success with streaming.

Streaming may always have too much latency to make hardcore PvP players happy, but when it works well, it totally shines for games like RDR2, Cyberpunk, etc. Problem is that too many people had completely unplayable experiences.

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