94746382926

94746382926 t1_jb5xztj wrote

Man this sub can be something else sometimes. The thread is literally asking for what people think could slow things down and you get downvoted for stating your opinion lol. People need to lay off the hopium a little bit.

To be clear I don't even really agree with your opinion (I think LLM's could possibly see a slowing of improvement soon, but think they will be quickly replaced). Regardless, we should want dissenting opinions, especially when we're asking for them.

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94746382926 t1_ja2gcnj wrote

Fair points and yeah I suppose for a company the size of Meta there's no excuse to not have adjustable graphics. Idk why that thought didn't cross my mind. I'm cautiously optimistic about the future of VR but I agree that Meta's implementation of it thus far is super bland. If it wasn't for the stuff they've showed off in the pipeline I really wouldn't have much good to say about the work they're doing. Not sure why they thought the current showcase was a good product to release or market with.

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94746382926 t1_ja2bune wrote

I think he's 5-10 years too early, although I'm personally happy that all this money is being used to improve the tech more quickly.

At this point it's just a matter of how much money they're willing to burn until they can hit the gold mine of unobtrusive and high fidelity consumer level devices. There's a good chance they run out of steam before then even if they could sustain this level of spending for over a decade. It's hard to stay motivated if adoption stalls.

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94746382926 t1_ja2bktk wrote

The biggest problem with the metaverse is that it has to work on standalone headsets which have the processing power of a smartphone. This restricts it to shitty flat cartoon environments instead of something with more life and realism that a powerful PC could push.

Meta does have some amazingly photorealistic avatar generation software and facial tracking features in the pipeline. It's just that their best selling products (Oculus Quest 1 and 2) can't handle it. I think the introduction of the Quest Pro is the first taste of what's to come hardware wise. If they start marketing it towards businesses and build out those use cases we could see a drastically improved iteration of the metaverse compared to what we have now.

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94746382926 t1_ja2aq9m wrote

Personally, I don't think he's wrong. I just think he's early. Whether or not he's too early depends on how much money he's willing to burn and how long it takes for the tech to get good enough that the average consumer sees it as a must have. I'm moreso referring to the hardware than the current shitty incarnation of "VR worlds".

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94746382926 t1_j9pg9qq wrote

I 100% agree, but I made a poll about 2 weeks ago asking people's opinion if they should be banned or only allowed on certain days. The results were like 70% in favor of them. I don't understand it

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