AkirIkasu
AkirIkasu t1_j0lxsc3 wrote
Reply to comment by burnmp3s in Nvidia kills off GameStream on Shield, points users to Steam by thebelsnickle1991
AMD has had the same basic idea for quite a while. They call it ReLive, and IIRC it comes bundled with the whole driver package.
AkirIkasu t1_j0hoi4b wrote
Reply to comment by ttubehtnitahwtahw1 in Valve answers our burning Steam Deck questions — including a possible Steam Controller 2 by retroanduwu24
Well, the Steam Deck is running SteamOS 3 already, so....
AkirIkasu t1_j0cw06f wrote
Reply to comment by Enzown in The Fisher-Price Toy Controller Now Actually Works, Thanks to Clever Hack | It's already designed for kid-sized hands, so you just need to add Bluetooth and some code. by chrisdh79
Honestly, anything that says "We turned this into a working controller" is old news. You can buy a basic hardwired controller board off of aliexpress for practically nothing, and anyone remotely handy should be able to figure out how to wire it up. And if you want to do something more complicated like analog control and bluetooth, there's generic arduino libraries that you can combine with any number of compatible boards if you've got a bit more know-how.
AkirIkasu t1_j03gvum wrote
Reply to comment by TexOrleanian24 in Infinite lives: the company saving old arcade machines by diacewrb
It's not that games today are good, it's that they're addiction factories. They're designed to keep giving you psychological rewards to get you to keep playing. It's the reason why every game keeps getting level systems and loot drops even when they don't help keep the game interesting - they're just skinner boxes that are training you to enjoy the experience.
That's not to say older games didn't also use them at times, but they are a whole lot more prevalent in modern AAA productions.
Also as others have mentioned, older games are generally not designed to take up as much time as modern games.
AkirIkasu t1_j03eka1 wrote
Reply to comment by Violator4200 in Infinite lives: the company saving old arcade machines by diacewrb
Most people either make their own. Either by retrofitting an existing commercial cabinet or making their own from scratch.
AkirIkasu t1_iyu60ra wrote
Reply to comment by wakka55 in StableDiffusion can generate an image on Apple Silicon Macs in under 18 seconds, thanks to new optimizations in macOS 13.1 by Avieshek
You need to have the nightly version of Rust installed. There's an issue linked in the FAQ of the README for the project that has instructions to install it.
AkirIkasu t1_iyu4y2e wrote
Reply to comment by juggarjew in StableDiffusion can generate an image on Apple Silicon Macs in under 18 seconds, thanks to new optimizations in macOS 13.1 by Avieshek
From the github page:
> The image generation procedure follows the standard configuration: 50 inference steps, 512x512 output image resolution, 77 text token sequence length, classifier-free guidance (batch size of 2 for unet).
AkirIkasu t1_iyu4v2k wrote
Reply to comment by BlazingShadowAU in StableDiffusion can generate an image on Apple Silicon Macs in under 18 seconds, thanks to new optimizations in macOS 13.1 by Avieshek
The benchmark they used is 50 steps on a 77 character input, outputting 512x512.
AkirIkasu t1_iyu4g6q wrote
Reply to comment by Spirit_of_Hogwash in StableDiffusion can generate an image on Apple Silicon Macs in under 18 seconds, thanks to new optimizations in macOS 13.1 by Avieshek
You never will, given that ultrabook is a trademark of Intel.
AkirIkasu t1_iyu41du wrote
Reply to comment by ben_db in StableDiffusion can generate an image on Apple Silicon Macs in under 18 seconds, thanks to new optimizations in macOS 13.1 by Avieshek
If you go to the actual github project you can see the full benchmarks and settings.
AkirIkasu t1_iys6fy9 wrote
Reply to comment by Cindexxx in StableDiffusion can generate an image on Apple Silicon Macs in under 18 seconds, thanks to new optimizations in macOS 13.1 by Avieshek
Perhaps? The M1 Ultra is basically two M1 chips glued together with a bunch of extra GPU cores.
There isn't an M2 Ultra right now, but it's probably only a matter of time until that gets released.
AkirIkasu t1_iys4fxb wrote
Reply to StableDiffusion can generate an image on Apple Silicon Macs in under 18 seconds, thanks to new optimizations in macOS 13.1 by Avieshek
The actual writeup by Apple, for those curious.
The actual code for those who want to actually try it out.
AkirIkasu t1_iys400c wrote
Reply to comment by sambes06 in StableDiffusion can generate an image on Apple Silicon Macs in under 18 seconds, thanks to new optimizations in macOS 13.1 by Avieshek
From the article:
> This leads to some impressively speedy generators. Apple says a baseline M2 MacBook Air can generate an image using a 50-iteration StableDiffusion model in under 18 seconds. Even an M1 iPad Pro could do the same task in under 30 seconds.
AkirIkasu t1_iwkayjn wrote
Reply to comment by brock_lee in TIL There are more flamenco schools in Japan than Spain by Dsarkela
Japan has two things going for it. Number one is that they put a lot of value in music. They put a lot of effort to teach children about music and they have some of the most talented musicians in the world. The second thing is that Japanese culture encourages people to deep dive into niches, so niche things have the tendency to become mainstream and popular from time to time.
AkirIkasu t1_j15kfad wrote
Reply to comment by NewDad907 in The Finalmouse Centerpiece is a keyboard with built-in CPU and GPU, and its screen animations are powered by Unreal Engine 5 by thebelsnickle1991
Honestly that price seems way too low.
It's got custom made switches and caps, a relatively big expensive screen, and some sort of SoC that is capable of realtime 3D graphics.
In comparison, people building their own mechanical keyboards from scratch can spend upwards of $200 on parts and completed enthusiast brand keyboards can be more expensive than this - the ZSA Moonlander, for instance, is $365.