ChetDuchessManly

ChetDuchessManly t1_j6p97nu wrote

I've definitely gravited towards good, story-driven, linear games over the years.

Open-world used to be refreshing until every single one followed the same formula. I'm also one of those people that needs to hit every marker on the map, so that I don't miss out on some hidden upgrade or resources. Playing open-world games can be very time consuming for me. When I only have or want to play for an hour or two, I freeze up and can't decide what to do. So I end up just not playing the game. This is currently what I'm going through with Elden Ring (only past the 2nd boss).

It's much more manageable and enjoyable for me to play a game that has limited exploration and definitive story breaks (e.g. chapters).

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