GhostalMedia

GhostalMedia t1_iu4glm9 wrote

Yes there will always be some latency.

My point is that stadia and xCloud are downright unplayable over a lot of home connections. For example, my Xbox has a wired connection to fiber and I often can’t LOAD a Xbox cloud streaming game. I either look at the stupid rocket ship screen forever, or the game straight up freezes when it does load.

In order for streaming to stand a chance, things like data centers need to be in the right places and stuff needs to generally work if you pass the connection speed tests.

Stadia did work for me in my area. There were a couple ms of lag that made me not want to use it for PvP games, but it worked perfectly for other stuff. In order for streaming to take off streaming has to work like this for more people.

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GhostalMedia t1_iu2crwp wrote

Of course people are going to buy dedicated hardware when the alternative is totally unreliable for half of the people that try it.

At some point broadband infrastructure will be beefy enough to reliably stream high res video in near real time. When that happens streaming gaming will totally take off. This is inevitable.

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GhostalMedia t1_iu28tzd wrote

I would argue that streaming is a nice-to-have for most game pass customers. The real value is the large selection of AAA titles.

I could argue that they kept pricing low so they could claw back their old market share from Sony. And they’ve kind of done that, and now that Sony has raised prices, it’s safe for them to follow.

MS is competing with Sony, not Google or Nvidia.

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GhostalMedia t1_iu27t7s wrote

Problem that doesn’t exist?

Expensive hardware that gets outdated, long downloads and installs, giant updates every time you load a game after not playing for a few weeks, PC quality graphics can’t run on a mobile device… I could go on.

Those are very legitimate problems.

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