GideonGriebenow

GideonGriebenow OP t1_j4vmzcb wrote

I use Unity with C# coding. Most of the stuff is code/procedurally based as opposed to setting stuff up in the editor. I started off with a brilliant hex map tutorial by Catlike Coding and a nerdy hobby started going too far. Then I learned about threads, GPU instancing, etc.

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GideonGriebenow OP t1_j4vmfce wrote

Agreed. What I do find is, the more complete/populated the ‘world’ becomes, the more things fit into gaps in this whole more naturally, and the more I can reuse and adapt code to progress faster.

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GideonGriebenow OP t1_j4vm3ie wrote

Hi. It plays a lot like Settlers2 at the start. More colony builder than 4x. No battle planned. It would kill me to have to design and develop a decent battle system too. This is my first game, so loads of things to learn.

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GideonGriebenow OP t1_j4vcucp wrote

Agreed, there will be loads of options for the player. If you check out the demo, you'll see I have lots of options even for how to triangulate the terrain, and I will extend that to gameplay too. There can be a "full game", and then one where you switch things on or off, for you to enjoy it the way you want to.

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GideonGriebenow OP t1_j4vb2g3 wrote

Hehe. I actually contacted Rhianna Pratchett and she's fine with it. The World Turtle myth is of course as old as the mountains. As long as I don't make it Discworld-y, a few hat tips are in order.
I like to think Terry Pratchett would get a smile on his face if he saw this...

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GideonGriebenow OP t1_j4v9w7r wrote

Thanks for all the supportive and civil comments, everyone. I always try to stick around and react to comments to show that I'm not just on a "dump and run" spree hoping for some quick, free exposure.

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GideonGriebenow OP t1_j4v9gjr wrote

There are so many loose ideas floating around in my head! I wish I had more hours in a day to implement more of them. At the moment the "antagonist" is mostly natural threats / disasters, as I'm focusing on teamwork and helping each other rather than fighting and armies.

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GideonGriebenow OP t1_j4v3l1a wrote

Hi. I'll be honest, I like honesty.
It's one mechanic/building part of a lot of others. So, you will need to place a catapult, and feeding grass patches, and have enough Meeps around it to work it, but it's by no means a "remember to click every 60 seconds" kind of thing. It's also still evolving, and having "automated schedules" is also not impossible.
BTW. I'm saving this comment as the day I beat out The Wandering Village in art style! :)

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GideonGriebenow OP t1_j4uzqie wrote

Thanks for your support and the kind words.
I understand the conundrum of "people promoting their stuff" vs "being flooded with spam", so my approach is to at least converse properly wherever I'm willing to post my stuff, and to not overdo it.

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