Masspoint

Masspoint OP t1_j6m38pr wrote

yes but you can pretty much define a lot of games as first person or third person shooters.

It is the spiritual successor to system shock 2, and that is classed as an action role playing survival horror game, and in many ways that is what bioshock is as well.

But it does has a lot more action though, and further in the game, when your character gets stronger, that action becomes a much bigger part, so that's why the devs kept things simple and they just called it a first person shooter, but so is call of duty, and those games aren't even comparable.

Bioshock might not be a pure horror game there a lot of references to it, even by the devs itself, from wiki.

The game's lead level designer was Bill Gardner. He cited Capcom's survival horror series Resident Evil as a significant influence on BioShock, stating there are "all these nods and all these little elements that I think you can see where Resident Evil inspired us". The team were particularly influenced by Resident Evil 4, including its approach to the environments, combat, and tools, its game design and tactical elements, its "gameplay fuelled storytelling" and inventory system, and its opening village level in terms of how it "handled the sandbox nature of the combat" and in terms of "the environment".

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Masspoint OP t1_j6lwn3a wrote

I don't need to decide this, you can find this on the internet.

Also no need to get agitated. You have a point, but I have a point as well.

The creators of bioshock worked on thief the dark project, which also contained survival horror elements. They continued this with system shock 2 who contained a lot more and by this was also classed as such.

But it wasn't classed as this because of the same reasons resident evil and dead space are classed as survival horror (which you refer to as resource management) it was more focussed on stealth gameplay.

A part of the dev team of looking glass studios left and created irrational games, which created bioshock.

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Masspoint OP t1_j6ltu90 wrote

They don't know about it because it's so long ago. I played system shock 2 back in the day and I was already in my twenties, I know the history behind it. I know the history behind the dev teams and how many of these genres originated.

You're right it isn't marketed as such, I can't debate you on that.

But system shock 2 is still known to be a survival horror game and bioshock is pretty much the successor of that game. It uses similar elements what system shock 2 was known for to create a survival horror experience.

It's also the reason why google lists is as such.

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Masspoint OP t1_j6lszxm wrote

It is the spiritual successor of system shock 2.

which is known to be action role playing survival horror game, and a landmark in video gaming history.

Also the reason why google lists as such.

You're right it isn't known or marketed like that, and it's also the reason why I posted it.

Because not a lot of people know about this.

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Masspoint OP t1_j6lkv40 wrote

well I don't mind debating it , and I know where you're coming from, but if you're looking for a game that classifies as sci fi survival horror, what would be the first thing that comes to mind.

For me it was this, and a part of that was also because it's also a masterpiece.

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Masspoint OP t1_j6ljlen wrote

You're making this more about semantics than about anything else, they made surival horror as part of the game, it is more than that sure, but that doesn't mean it isn't part of it.

So hence the title, if you like sci fi survival horror you can find it in bioshock.

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Masspoint OP t1_j6lizrf wrote

Yes but you can class dead space as a third person shooter as well. They just don't do it because it's pure survival horror.

Bioshock is also a partly a role playing game, it's like with skyrim, you can play it as a first person sneaker, they won't class it as such (like they do with thief) because you have multiple ways of playing the game.

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Masspoint OP t1_j6lhvwq wrote

from wiki

The game includes elements of role-playing games, giving the player different approaches in engaging enemies such as by stealth, additionaly the game and its biopunk theme borrow concepts from the survival horror genre, notably the Resident Evil series.

I am talking about the first game only.

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