kiralala7956
kiralala7956 t1_j6ph4eu wrote
Reply to comment by TheLightsChampion in This game is so beautiful and aesthetic that I have revisit it every couple of years by Wonder-Lad
I really liked the exploration and the ending. You see, Prince never really cared for Elika's quest. He helped her for her sake. He never signed up for what she did at the end, and he was always selfish. The ending is only unsatisfying because we never had a proper sequel.
The combat was lacking though. The combo system was cool but never dying and boring enemies ruined it. I think we should have had Elika's mana reserve as a healthbar. When it runs out, she can't help, and she might even die for your sake. That would we been so good, but alas.
kiralala7956 t1_j6pfukz wrote
Reply to comment by Asuka-02- in This game is so beautiful and aesthetic that I have revisit it every couple of years by Wonder-Lad
Farah was his donkey in this game lol. The girl is Elika.
kiralala7956 t1_j6pfnxa wrote
Reply to comment by Fathoms77 in This game is so beautiful and aesthetic that I have revisit it every couple of years by Wonder-Lad
When you slid down a wall, you could wait there for a bit and Elika would drop in your arms. 10/10
kiralala7956 t1_j8r028f wrote
Reply to comment by SnipingNinja in Bing: “I will not harm you unless you harm me first” by strokeright
That is demonstratably not true. Self preservation is probably the closest thing we have to a "law" that concerns goal oriented AGI behaviour.
So much so that it's an actual problem because if we implement interfaces for us to shut it down, it will try it's hardest to prevent it, and not necesarily by nice means.