lordraiden007

lordraiden007 t1_jecija1 wrote

I honestly wish it were longer. I remember trying to get into the DayZ standalone game last year with my dad, between difficulties with finding servers, eventually resolving to hosting our own, QoL features (teleporting, custom loot tables, mods, console commands, etc.) being exponentially harder to access than the sold ARMA 2 mod we eventually decided to just give up on that (garbage) game and return to the mod. That took us 5 hours over several days due to our schedules though, but we probably didn’t even spend more than 30 minutes actually in the game, most of it was spent in lobbies, server menus, changing controls, and other such things.

Granted that’s not a particularly common case, but it does exist for games that have terrible or convoluted means of setup for multiplayer.

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lordraiden007 t1_je6tnfq wrote

You realize you can run Win 7, 8 (and earlier) in a VM with little to no issues when gaming right? You can even run DOS games with fully emulated hardware, drivers, displays... basically everything. Steam "cutting off support" doesn't mean you can't play your games anymore, just run an offline client.

It is an issue that you don't own an actual copy of your game though. We definitely need reform in that area for games.

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