ubcsestudent

ubcsestudent t1_jed8mt1 wrote

The base size for the asset is probably the biggest version. Expanding an image is harder to retain quality than shrinking an image. My assumption is that the same thing applies to this.

You're not wrong that pixels can get distorted, but the distortion when scaling down is very minor.

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ubcsestudent t1_jeczyou wrote

Im not a game developer. But knowing a bit about coding. I think the most reasonable thing is that the asset for armor probably just scales directly vertically with height and horizontally in both directions with fat/muscle/mass.

Im sure it just rerenders the model with different dimensions. It probably has base dimensions, and then they are probably multiplied by character height and mass to scale it up or down.

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